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Ffxiv rdm dmg vs smn
Ffxiv rdm dmg vs smn











I might consider tweaking my gearsets a bit to have 2 distinct TPing sets depending on whether I did a magic or a phys BP last (and thus whether I end up in Grid or Grio), since Grid has the perp cost on it, I can swap out Glyphic+3 body for Talih+2, since it has that juicy triple attack+6% on it. Lots of examples of this, but it basically boils down to "I hate losing all my TP when I blood pact". The entire reason for this is I absolutely dont want to lose all my TP everytime I BP, because often times I want to build up TP ahead of time on fodder, then be able to WS > SC > MB with my avatar. So what staff I melee with entirely depends on what BP I last used. That way if I am spamming phys or magic BPs, whether I then idle in Grid or Grio doesn't matter on my net refresh. Tried to set it up to be staff agnostic, since I have been trying to tweak my BP precast, idle, etc sets to not have a staff or grip specified. This is currently what I am eyeballing as an optimal set, trying to stack as much accuracy as possible while still keeping perpetuation capped at -14 (and also getting a nice 3 tic refresh off helm nonetheless!)

ffxiv rdm dmg vs smn

I also would love to hear folks thoughts on an optimized Master+Pet combat set, for building tp for WSing, either to Open SCs for the pet, applying staff WS debuffs, and for Spirit Taker spam to keep MP up. In terms of the sets, I also may mention a few things:īP Precast set may want to note there's no need for a BP Recast- roll on your cape once you are master, as the set already is at -22 without the cape, and therefor is already capped at -30 as a master smn.













Ffxiv rdm dmg vs smn